The Mysterious Tower is a game inspired by popular Escape Rooms.

Instead of being locked in a room and searching for clues to escape, participants must solve a series of puzzles available on the web. Students access the site by scanning a QR code and must answer questions by observing/manipulating a large thematic structure of 6’x2”.

All the puzzles are associated with STEM (Science, Technology, Engineering, and Mathematics). The intention behind the game is to promote careers in STEM, particularly those related to the environment. The game can be used independently or as an educational tool in post-secondary education institutions.

Project lead and partners

Martine Mercier, project manager at PESO, with the collaboration of Stéphanie Demers (UQO), Rosalie Morin (UQO), François Lorenzetti (UQO), Katrine Turgeon (UQO), Alexandre Bouchard (Cégep de l’Outaouais), Edwige Schoonheere (Cégep de l’Outaouais), and the company Défi-Évasion.

Amount received from PESO

PESO allocated a sum of $14,000 to this project in 2022-2023.

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